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Inside Line Racing Rules & Guidelines

Racing Rules , Guidelines & Regulations -

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- Final race points are awarded in the standard FIA in game format. 25pts for 1st, 18 for 2nd, 15 for 3rd etc.

 

- Race cleanly at all times. Contact is against the rules and F1 Racing etiquette, do you best ot ensure you leave enough space for another driver and avoid making contact.  Accidents can happen, but if you are at fault for causing a collision, you are likely to be penalised.

-If you have a accident on track with a car or force a car off/ complete a move on a car by track extending or aggressive driving ( making contact) you are to slow down and let the car re-overtake you. If you fail to follow this rule, you are likely to receive a harsher penalty by the stewards if the incident is reported after the race.

-Excessive weaving and blocking is strictly not allowed. When defending from another car, choose a line on the track and stick to it, no double movements and no moving in the braking zone and make sure the attacking car has sufficient time to react to your movement. Also leave a car width of space.

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-If you were to cut a corner to carry faster speed into the following straight, you would not be allowed to attempt an overtake on that car ahead until after the following corner.If the game asks you to concede a place, because you have illegally gained a position, only do this if it is safe to do so; It is important you do not cause a dangerous situation because of it. 

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Do not cause a dangerous situation by backing off to avoid queuing up in the pit-lane.

At no point during the race are drivers allowed to ghost/go AI, this can cause issues and crashes while racing with other drivers, especially behind the Safety Car. Exception is made if connection is lost.

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Qualifying - Please use your head during qualifying and respect other drivers on flying laps ,please leave enough room and stay off racing line if you're on a in/out lap.It is your own responsibility to find free space on the track when starting a flying lap. A car on a flying lap does not have to yield for a faster car approaching from behind.

Any driver during qualifying anyone spotted gaining an advantage through corner cutting will be expected to abort their hot lap or at least lift off the throttle considerably. 4 wheels off the track is corner cutting - regardless if the game gives you a warning or not.

If you have been give corner cutting warnings on your quickest quali lap, you will be liable to time penalties being added to your final race time for that race weekend. Drivers are free to appeal this decision if they have video evidence. We don't want to use strict corner cutting rules as it feels it ruins the quality of the races. Please don't take advantage of this.

In qualifying, it is not allowed to deliberately crash your car in order to destroy the tyre set you would have started with upon qualifying in the top 10. If you happen to accidentally crash out and ruin your starting tyres, you must start the race on a different set of the same compound of tyre.

No cars are to retire on track. Please return to the pitlane before retiring.

 

Formation Lap - Drivers have to stay in grid formation ,on track and act accordingly. Any obvious miss behaviour can result in penalty points.

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SC Rules - Dangerous driving under a safety car will be punished. Drivers should respect those ahead of and behind them. While the safety car is out, drivers should give at least a couple of car lengths room to the car ahead. You should not overtake or concede positions under the safety car. Under the safety car, you should keep within 10 car lengths of the car ahead of you (includes safety car).

Under the safety car, braking on straights is only allowed if the car behind is a good distance back, and that no dangerous situation is caused because of it. Never deliberately slow to let a car through under the Safety Car, as this may affect other racers with in-game penalties. When the safety car is called into the pit-lane, you are expected to stay above 30 mph at all times, unless the game prevents you from doing so, or a dangerous situation causes you to go slower.

Never go AI (Press options button under SC) this can cause issues with what car to stay behind and asking to overtake, ghosting and brake checking.
 

In Game rules and Penalties - 

If during the race or qualifying the game has awarded you an unfair time penalty, you can apply for a penalty removal to the stewards. This done via sending POV footage and description of what happened. Stop - Go's  and drive through already served during the race will not be taken off.

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If you feel the game has unfairly disqualified from the race, you can submit your footage to the stewards

for review. If we feel that the disqualification was justified, it will remain. However if we feel that the disqualification was clearly unfair, or a game glitch, then you will be classified as finishing and score points accordingly.

 

Blue Flags - When you are issued a blue flag, you are about to be lapped by the lead car(s).When being lapped, it is your responsibility as a driver to let the leaders through safely at the earliest and safest opportunity, without blocking them.

If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless its a safe environment and room to do so. If there are lead cars battling while trying to unlap yourself do not attempt to overtake as they are on the lead lap.

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If you jump the start, you are expected to then immediately stop, and only begin again when the five lights go out; If you jump it and proceed to overtake a bunch of cars, you will likely be given an additional penalty If you gain a start advantage on the others (most notably from a game desync), you are expected once again to use your head, and only begin when the cars on correct starts move away. You may be DSQ for overtaking multiple cars from this.

 

Penalties - 

We run a super-license penalty system in which a driver will receive penalty points on their license for incidents caused during an event.

Once a driver reaches 15pts on their license, they will be suspended from the league, and will then have to reapply for a new license for the following season (at least a two race suspension must be served). If you are at clear fault or obviously hit someone off the track you are liable up to 3 penalty points for one incident. This is not fixed and will depend on each individual incident.

Penalty points will be reset to 0 for a new season, unless you pick up some in the last race of the season in Abu Dhabi.

Its up to the discretion of the stewards whether a time penalty added to final race time or a quali ban to be served for the next race. This is because it is felt that the driver in question would likely qualify towards the back of the field anyway, or because a time penalty would serve more justice than a qualifying ban.

Penalties given out by the game during a race may be taken off afterwards, providing the driver involved has proof or support from the league host that they did no wrong. Drive-through and stop-and-go time penalties will not be taken off however, unless the league host believes it to be a special circumstance (such as the penalty deciding the championship).

 

Anyone who wishes to report an incident, must do so within 30 minutes of a night's racing ending by messaging the league owner/Race Director. 

All footage of incidents must be submitted within 60mins of the race finishing.Information will be passed onto stewards for them to make a final decision.  Depending on the incident, the penalty might put in place for race just taken place or for the next race. No footage of the incident means no action to be taken.

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Race Disconnections\Lag -

The race director, who will be the host unless stated otherwise, acts like a referee, and holds the final say on what happens if there is a mass-disconnection during a session. These rules are what we expect the race director to stand by.

If 25% (must be a minimum of at least 4 people) or more drivers disconnect during qualifying and are unable to re-join for the race, the session should be re-started. If the qualifying session does not reach the final five minutes, then a full 15/18 minute restart will take place, but if the session has reached the final five minutes then a shorter qualifying will take place (one shot qualifying).

 

If there is a mass disconnection in the race, Race Director will decide on appropriate action. Depending on the amount of disconnections and how close to full race distance. If the race reaches  over 50% completion then he is obliged to take final position of drivers lap before final disconnection and half points will be awarded to the top 10 drivers.  However the option to re-race remains. There is no fixed ruling on mass disconnections and the appropriate action will be taken at the time.

 

It's an unfortunate aspect of online racing that having a stable connection is critical to being able to race closely with other cars. While we understand that not everyone can have a perfect connection, and that occasional lag can't be avoided. If you are lagging, and close to other drivers please concede the position and move off the racing line. Inconsiderate lagging drivers will be penalised as it can ruin other drivers races.We reserve the right to remove a driver from the league if their connection is persistently causing major issues for other drivers.

 

Unable to Race -

If you are unable to attend a race, you have to give notice for your absence no later than 24hrs before the race starts. This is done by informing the league organiser or the Race Director for that race weekend your situation, either by sending him a private message or by making a post in the official group chat.It is your responsibility to make sure they receive your message.

If you have to pull out of the league while the season is ongoing, you must inform the league host of your situation. If you leave by simply not showing up for the races, without informing anyone, you will be placed on the blacklist, which means you will not be allowed to race for the rest of the season.

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DNF /DNS ratio - We will be keeping a close eye on drivers failing to turn up or finishing a race. Seats will be reviewed every 6/7 races. Example - First 6 races a driver doesn't finish 4-5 of those races he could be under review for losing his seat.

We were seeing too many DNF's in all 4 leagues last 3 races of the season and needs to improve. Retiring due to a damaged wing is not a worthy reason, if you have to retire for whatever reason do it in the pit lane. Do not do it on track as it doesn't look good on stream.

 

Drivers and teams -

If a driver fails to show up for 3 consecutive races then they can be replaced by a reserve for the remainder of the season. This only fair in helping Constructors and reserve drivers wanting to race. Failure to complete half of the season races, entitles us to replace you from the league with a reserve. This includes DNF and DNS.

Once you have selected/ been selected with a team and team mate no exceptions can be made for a move mid season. Exceptions are made for drivers dropping out of course.

 

Once the list of drivers for the following season are released then there are no restrictions on who can team up with who, with every driver having the freedom to join up with whoever they want.

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Once drivers lineups have been confirmed for the next season on F1 and once drivers have found a teammate they must submit their top 3 team choices for the upcoming season. If it's tied with other pairings, then its randomly selected, and so if you lose the draw you will fall back to your second and then third option.If a pairing is unlucky enough to miss out on the top 3 choices, they will be informed with the alternatives left.

Drivers and teams will all be confirmed after the 5 day transfer window closes.

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Race etiquette
If you are in game chat, shouting, name-calling and generally speaking rudely is not acceptable. Drivers who are a disruptive influence on the lobby atmosphere will be penalised accordingly, or in extreme cases removed from the league. This goes for drivers group chats and also any exchanges on live stream or on twitter posts associated with Inside Line Racing League.
Respect the other drivers. Keep a friendly atmosphere in the race lobby and treat your fellow drivers as equals, regardless of them being quicker or slower than you.
Respect the League Coordinator. Listen if he is giving a message, and accept the decisions he makes. If you feel any actions/decisions are wrong, address the issue calmly and maturely. Coordinators' decisions are final within the lobby, but may be reviewed later if you feel an error has been made. Please accept that making a call instantly can be tricky and the Coordinator, even if participating in the race, is expected to be entirely neutral.
If you are involved in an on-track incident, don't overreact. It may be frustrating, but you need to stay calm and get on with it. Losing out due to another driver's mistake or recklessness is no excuse for retaliation or acting against the rules.
If another driver does something you feel is against the rules, report it to the Stewards after the race rather than argue about it over the voice chat.
If you are having a bad race, don't act foolishly. As a driver, you have to accept that some races will be better than others and you can't always have it your way. 

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Miscellaneous

All drivers have to ensure that they are recording all of the race. The footage can be used for incidents and uploading to Youtube/Twitter for our stewards.

Deliberately quitting the race in any way - whether that is by quitting through the pause menu, getting yourself disqualified or deliberately crashing your car - is not allowed, unless you have a very good reason to do so. Accepted reasons for quitting could be that you are a danger to other drivers on track due to poor driving or connection issues. Quitting due to being angry at something - rage-quitting, in other words - is not a good enough reason.

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Post race conversation - We know racing is a stressful time and people put in a lot of time into practicing, but incidents happen. People can say things they do not mean and arguments occur in the chat. Going forward if there is any foul language, abusive behaviour towards any driver then race bans will be handed out. Incidents are not allowed to be discussed in the group chats, its for the steward team to take care of. ILR condemns any level of aggressive behaviour and any form of bullying, we will be coming down hard this season on this sort of behaviour.

 

APPEAR ONLINE! Lobby hosts have a tough time as it is sending invites out, please make sure you're appearing ONLINE on PSN. Too many drivers are appearing offline and missing invites.

 

1 PSN for the season, we appreciate that drivers are joining esports teams and creating new PSN accounts. But this causes headaches for us admins and lobby hosts. So once league lineups are confirmed drivers cannot change their PSN for that season and hosts will invite the list given to them when the driver joined the league.

 

Strict Corner Cutting for ILR1 Season 3 for all tracks. Other 3 tiers will remain regular with Singapore & COTA being the exceptions.

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Specific rules for additional Racing Leagues - 

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Le Mans - ILR Le Mans - 

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Race Settings - 

20 Minutes Practice/Qualifying

2hr Race

Damage - On

Failures - On.

Weather - Custom

Tyre wear - On

Fuel - On

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If in a lower class - LMP2 or GTLM Cars are not expected to move out of the way of other cars like Formula 1 blue flag regulation. But there must be a respect and common sense used if you're being lap to allow the quicker driver through.

LMP1 cars must attempt to pass safely when there is space to do so. It should be noted however, that slower drivers cannot just turn in on an LMP1 driver if they are alongside them. Common sense must be used at all times.
Intra-class lapping follows normal blue flag rules, if a faster car is approaching you and is a lap ahead, you must move over and let them by as soon as it is safe to do so. Failure to adhere to this rule will result in disqualification.
If you are going faster than a car that has lapped you, do not attempt to unlap yourself unless it is safe to do so and doesn't hinder the car in front.
Pit stops

You can enter the pitlane at full racing speed and the AI control will slow you down. 
You will have to make a pitstop in these races, potentially several. Be aware of your cars fuel consumption and tyre wear.

If its wet weather conditions you must pit for wet tyres.Staying out on dry tyres is putting other drivers at risk of an accident.
Rolling starts
Every race will begin via a rolling start. Once the grid nears the end of the formation lap, the leader will slow down the pace to and the cars will line up double file. Then, as soon as the you cross the start/finish line, the race will begin and overtaking can occur. Due to the chicane before the start-straight no overtaking is permitted til after the start finish line, due to high chance of an accident.Please be patient, it's a long race.
Night time driving
If you're involved in an accident which damages your headlight you have to pit on that lap to get it repaired. If you continue to race without headlights you will be DSQ.

It's quite well known and common for drivers to use their headlights to allow cars to pass or signal to slower cars to let them through. It can be a good way of communicating and reducing incidents.

Damage

Any serious damage to vehicles ( leaning to left or right on straight etc) you have to pit to fix. Not pitting creates a dangerous situation with other drivers

Game Chat

Due to it being a long race, and communication could be key at times with other drivers, we suggest using the game chat with all drivers on the grid. It's not mandatory however. If using game chat, no abuse or insulting comments are allowed. You will be kicked from the league.

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Rules & Guidelines: Inner_about
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